New Delhi, Aug. 24 -- The government's Promotion and Regulation of Online Gaming Bill, 2025, approved by both Houses of Parliament, aims to promote e-sports and social games while banning real money gaming (RMG)-or games that involve stakes purchased with money, directly or indirectly, including by means of virtual assets.
The reasons cited in the bill for its RMG ban include the social, financial, psychological and public health harms of such games, particularly among young individuals and economically disadvantaged groups, apart from the risks of financial fraud and money laundering. The bill also notes the absence of a dedicated institutional and legal framework for the promotion of e-sports and social games in India.
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