U.S., July 31 -- ClinicalTrials.gov registry received information related to the study (NCT07093645) titled 'Serious Game-Based School Intervention to Enhance Socio-Emotional Competence and Well-Being in European Adolescents' on May 16.

Brief Summary: The goal of this study is to evaluate whether a digital, game-based social-emotional education intervention (SEL4@ll) can improve socio-emotional competencies, well-being, and inclusion in primary and secondary school students aged 10-16 across four European countries. The main questions it aims to answer are:

* Does participating in the SEL4@ll serious game increase students' socio-emotional competencies, such as self-awareness, empathy, and decision-making?

* Does the program enhance stud...