Jakarta, Jan. 8 -- The Ministry of Communication and Digital Affairs has stated that the spread of radical ideology on online gaming platforms occurs through interactions via social features such as private chat, voice chat, and in-game community functions.
Director General for Digital Space Supervision at the ministry, Alexander Sabar, said that the National Counterterrorism Agency (BNPT) is monitoring a number of interaction- and community-based online gaming platforms as they have the potential to be misused for radicalization targeting children.
"What is of concern is not the online game content itself, but the use of interaction features such as private chat, voice chat, and in-game communities," Sabar told ANTARA here on Thursday....
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