ALEXANDRIA, Va., June 18 -- United States Patent no. 12,328,569, issued on June 10, was assigned to Sony Interactive Entertainment Inc. (Tokyo).

"Transforming computer game audio using impulse response of a virtual 3D space generated by NeRF input to a convolutional reverberation engine" was invented by Michael Taylor (San Mateo, Calif.).

According to the abstract* released by the U.S. Patent & Trademark Office: "A 3D neural radiance field (NeRF) is used to generate an impulse response (IR) characterization, which can then be input to a convolutional reverberation engine to create an audio experience that reflects the in-game world on a 2.0 stereo speaker system. The NeRF recreates a background geometry and the impulse response of a virtu...