ALEXANDRIA, Va., Dec. 16 -- United States Patent no. 12,499,605, issued on Dec. 16, was assigned to Imagination Technologies Ltd. (Kings Langley, Great Britain).
"Texturing/shading in a GPU pipeline bypassing bilinear filter" was invented by Rostam King (Hertfordshire, Great Britain) and William Thomas (Hertfordshire, Great Britain).
According to the abstract* released by the U.S. Patent & Trademark Office: "A method of operation of a texturing/shading unit in a GPU pipeline is used for efficient convolution operations. The method uses texture hardware to collectively fetch all the texels required to calculate properties for a group of output pixels without any duplication. The method then bypasses bilinear filter hardware in the texture ...