Dhaka, April 15 -- blind simulation tool, Chroma, publicly available after years of internal development and use. With around 300 million people globally affected by colour blindness, Chroma aims to help developers better understand and address their accessibility needs.

The open-source tool applies a filter over the game screen to replicate how colour-blind players perceive visuals-without impacting performance. Chroma allows developers to simulate different types of colour blindness in real-time while controlling the game, offering valuable insights during the creative and testing processes, according to Ubisoft.

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"Over the past few years, Chroma has proven to be a highly efficient tool...