India, May 17 -- The essays in this volume examine the elements that shape game play and game spaces, including camera angles, scenography, character design and the stylistic choices game designers make. These elements define a game's visual identity and impact. Some games, however, are about art itself and its role in shaping cultural and social narratives. The Palace on the Hill follows a boy who discovers ancient ruins near his village and embarks on an exploration of Pahari painting traditions, learning to paint in those styles. Raji integrates South Asian and Balinese myths and artistic influences, including shadow puppetry, into its scenography and narratives. The Indian gaming industry employs artists trained in various painting traditions, who bring their backgrounds and influences to bear on game design. This issue of Marg looks at how videogames extend the visual arts while expanding established modes of spectatorship and the discourse of art....