India, Jan. 2 -- When Shenmue first dropped in 1999 for the SEGA Dreamcast, it was lauded for its innovation, for pushing realism in gaming, it's style of storytelling and a lot more. It was quite the masterpiece for many and developed quite the cult following. Then there's also the fact that the term "Quick Timer Event" or QTEs was coined in Shenmue. Interactive cutscenes, if you will. Despite selling over a million units, Shenmue was considered a flop (it had absurdly high production costs), and after the sequel in 2001, then hardware maker SEGA stopped a lot of projects, including Shenmue, before dropping out of the console making business all together. The sequel however, ended on a cliffhanger, and left everyone with more questions t...