United Kingdom, May 22 -- 'Elden Ring: Nightreign' was designed so "players could beat [the game] as any character".

The fantasy game is the first multiplayer title set in the 'Elden Ring' universe that features developed characters and different classes, and game and combat designer Takuya Miyazawa has now explained FromSoftware purposely crafted 'Nightreign' to allow players to beat the game no matter which characters they choose.

Speaking with IGN, Miyazawa said: "Generally, we designed the game for the players to be able to beat it as any character.

"So we wanted them to feel like they could choose a character they liked, either from an ability standpoint or from an appearance or backstory standpoint, and beat the game just in thei...